All right.
So at this point, you finished the basics of unity.
So now you know how unity works, how the core features work, at least.
So now you just need to take this knowledge and build projects.
And that's what we're going to do in the next few chapters, because all of the stuff that you learned
so far is useless if you don't apply it to cool little game.
And that's where you're going to fully understand what all of these concepts even mean, because you
might have seen that they are very different to what we've seen so far.
It's very visual and it's a lot less actual coding.
There is a lot more doing in the user interface, which is cool.
I personally like it.
I like the mix between coding and then also being in the editor and that is a good mix in my opinion.
So now the next one will be a Pong game, so a very basic game, but at the same time it's going to
allow you to use the features that you have acquired or learned in the last chapter or in this chapter
pretty much, and reapply it and really depth in your understanding of how to use them.
And of course, with every single game that you add to that, you will learn something new that you
then can eventually use in your games.
And the thing is, it's like that with any programming.
Parts.
Any programming aspect?
You learn something new and at the beginning it might be a little difficult because it's something that
you don't fully understand.
But then once you apply it, that's where it really kicks in and it becomes second nature and becomes
your knowledge that you own you acquired.
So I'd say, let's get over to the next chapter and start making games.