using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RacketPlayer2 : MonoBehaviour {

	public float movementSpeed;

	private void FixedUpdate()
	{
		float v = Input.GetAxisRaw("Vertical2");

		GetComponent<Rigidbody2D>().velocity = new Vector2(0, v) * movementSpeed;
	}
}
