This video.
We'll have a look at how we can restart the game because so far we simply start the game by pressing
enter.
But now let's see how we can change that.
So as soon as our player drops.
And how do we find out if he drops?
Well, let's go ahead and create a request here or an if statement where we just check is transform
that position.
Thought why?
Lower than minus two.
Because if our player is lower than minus two, we want to end the game.
So game manager thought and game.
Now we don't have this method.
Of course we still need to create it.
Let's go to our game manager and create that method.
So let's do that here.
Public void end game is the name.
And what I want to have here is I want to open up the scene manager and in order to use the scene manager,
we need to implement or we need to add the namespace using unity engine scene management.
And now we can use the scene manager.
And what I want to do here is simply load the scene.
And if I enter zero, I will load the scene with the index of zero.
And in order to find out which scene has the index of zero, you can go to build settings.
And there you can find no scene because we haven't added any scenes.
And I will add open scenes, which is our main scene.
And here the right hand side, you can see the zero and a zero is our index that I have just entered.
So I could of course enter the name, but.
Adding the zero is fine as well.
So loads seen zero.
All right, so I will just reload the scene as soon as our player.
This guy here has a y value.
So let's go to the character.
All right?
Has a y y value of minus two.
So that means as soon as he is at this y value, I want to restart the game or end the game and reload
the scene.
So let's set them back to 0.5 and let's start the game again.
Let's see if all of that works.
So let's press enter to start the game, then let's walk a little bit, let's fall and we see our game
has been restarted or our scene has been restarted.
So let's start it again.
And we see our season has been restarted again.
And by the way, you might say, wow, this is this looks a little weird.
So let's start a game and let's fall down.
You see, it looks very different.
We have now this dark set up and that is just with unity.
That's something that happens with unity as soon as we built this game.
So let's go to file, build and run, and we built that game somewhere.
So I'm going to build it in the exact clone.
I'm going to call the Zig Zag clone game.
Let's save that.
That will now take a little while and now it's done and I can find it within my the exact clone folder
where I saved it.
So I'm going to open the clone app.
I'm going to start it in full HD Now let's play the game.
Made with unity.
That's awesome.
So that we are our guy.
He's animating.
Let's press enter.
He's walking, we fall.
And there you are.
You see, it looks exactly the same as before, so our level still looks great.
All right, so in the next video, we are going to have a look at crystals and how we can collect them
and how we can add score.