using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Blade : MonoBehaviour {
    private Rigidbody2D rb;


	// Use this for initialization
	void Awake () {
        rb = GetComponent<Rigidbody2D>();
	}
	
	// Update is called once per frame
	void Update () {
        SetBladeToMouse();
	}

    private void SetBladeToMouse(){
        var mousePos = Input.mousePosition;
        mousePos.z = 10; // distance of 10 units from the camera

        rb.position = Camera.main.ScreenToWorldPoint(mousePos);

    }

}
