All right, so let's make some more changes.
So let's change the background color for of our camera, for example, like a dark gray.
Then on UI, go to canvas and we want to adjust the canvas always based on the screen resolution.
And we have set it up already in one of our videos at the beginning, I wanted to make sure that you
have that in here as well and that you understand even better what this UI scale mode means.
So scale with screen size will automatically scale it with the size of your screen.
So here 800 times 800 is going to be the value that we go ahead with and match with or height.
And we set that to 0.5.
So it's going to match it based on what comes up next.
So you can see here, if we change the aspect ratio, then the interface scales along with the space
that it has.
Then let's go to our game over panel real quick and change it to a dark gray here or a gray as well?
Slightly different gray, if possible, like that.
And now let's make the camera backgrounds a little lighter maybe, and then the reset button could go
a little more down and get a bit bigger.
Then the restart button or reset text should be a bit bigger as well, maybe.
And now we can change the score text and rescore text and dice cortex.
Actually, let's reposition them a little bit and now we can change the game over text color as well.
Maybe to a white and.
Yeah.
Now, let's save that scene and build and run it and we can start it on our device.
As you can see, the game looks a little better.
The contrasts are a bit faster or a bit better and it comes up over quite well, I think.
So as you can see, the restart button could be a bit nicer, but in the end you can see it's bigger
and it fits much better and it works.